It's okay to keep some non-inkable cards, like Dragon Fire or Della Duck, Unstoppable Mom, but a hand with too many uninkables is bound to run into problems in the early game
As part of the game's most recent reveal stream, Magic: The Gathering Strixhaven mechanics were on full display, and an exciting new one in the form of Learn and Lesson cards looks poised to inform deckbuilding decisions in interesting ways
Today Id like to ponder a bit about what in my opinion are the best and most underrated cards in the Modern format
The idea is simple: abuse creatures with powerful "enters-the-battlefield" triggers by exiling them and bringing them back, sometimes over and over again
Five brand-new cards bring the breathtaking world of Horizon Forbidden West to Magic
Songs and actions like Be Our Guest help smooth your hand while items like Sword of Truth reinforce your defensive stance