After returning to Toru's garage, the team decide to test run their Duel Runner on the highway
In this deck guide, I'll run you through the strategies that work best with the Commander as well as provide a template deck you can use while highlighting the key cards and combos that are worth keeping should you wish to make any changes or build an entirely new Commander deck yourself
The live format amps up the excitement and competition , which can seriously drive prices up for your rare cards
Going first You can side out your main deck going second cards Bystials Kaijus (if you are playing Toad, consider on maybe keeping one Radian to make the frog) Super Poly If you still need room, you can side out some flex cards such as Diviner (keep at least 1 if you are playing Baronne or Beatrice) Fenrir Foolish Burial Goods Nessie (keep at least 1) Scream (keep at least 2) Shyama Terraforming Wraitsoth Going second Denier Destrudo (dont side it out if you are playing Black Rose Dragon) Diviner (keep at least 1) Foolish Burial Goods Nessie (keep at least 1) Scream (keep at least 1) Shyama Terraforming The Traps (keep 1 Sulliek) Wraitsoth Cards that depend on the matchup If you are playing against Floo, side out all your Shaddoll cards and Mudora
SD47-JP003 Neo Kaiser Sea Horse Level 4 LIGHT Dragon Tuner Effect Monster ATK 1700 DEF 1650 You can only use the 1st, 2nd, and 3rd effect of this cards name each once per turn
Contents: 1 display Commander card 2 foil Legendary cards 98 additional Magic: The Gathering cards 10 tokens 1 Life Wheel Adventures in the Forgotten Realms will have four different Commander decks to choose from.