Its iconic spherical design, complete with a mischievous grin and a cloud of noxious gases, makes it instantly recognizable among the original 151
This makes it even easier to close out games, especially if Eshki managed to stick around with a ton of counters on it (made easier with The Ozolith if it ever gets removed)
The return to the plane of duality has given us a mix of aggressive Goblins and high-utility Elementals that are ready to shake up the board
Dragon Fire is this deck's only reliable removal tool, so you can really only afford to use it on massive threats, which makes mid-cost cards with large bodies difficult to deal with
Just like before, its transit from battlefield to afterlife doesn't use the stack but since our Uchbenbak now has a finality counter on it, its resting place is the exile zone, not the graveyard
Each secret pack also has three stats - power, technical and hold the line - which can broadly help you pick a secret pack that reflects how you want to play: Power refers to attack points and damage capabilities Hold the line references defence points and ways of staying in the fight Technical references the general complexity of the cards in the theme Every secret pack you buy contains eight cards: four from the entire game's card pool, and four from the secret pack