Because Waterbending allows us to tap any artifact or creature for generic mana, we want cards that bring multiple bodies to the party
A four mana counterspell is not a very good control card as it is so hard to do anything else on the turn you play it, often the mana you gain is just recovering the tempo loss from having a four mana counter
This cost-four card has two strength and four willpower and is centered in a scandalous, pseudo-infinite, all thanks to his ability
Overall, Amethyst, Ruby, and Steel are more focused on attacking while Amber, Emerald, and Sapphire are more supportive, but each can be used to make interesting combinations and people can experiment with seeing what strategies work with their personal play style
Remember, this must be activated when it attacks and cant be done once blockers have been declared
Tips for Beginners Here are some top tips for those just starting with Disney Lorcana: Start with a Starter Deck Starter Decks teach gameplay fundamentals