Make opponents draw cards then punish them hard for it
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Even outside a pure tribal build, a seven-mana threat that refills your hand every turn is hard for an opponent to race, and the +2/+2 anthem effect can turn a swarm of small Villains into a genuinely threatening attack step
While some foils and/or combinations of, say, a $4 rare and a $6 uncommon will make the real-world bust rate lower than what Im including here, I prefer to think of those packs as happy bonuses instead of expected outcomes
And those are the ten most expensive Outlaws of Thunder Junction Magic the Gathering cards in the secondary market on launch weekend
Its good at teaching you when is the best time to use counters, how to reserve manage for plays on the opponent turn and finally, how to utilise flash cards, so you get the most out of them