Though that flexibility is a benefit of the mechanic, it can lead newcomers astray into making non-synergistic decks simply because they're given more room to play in
In the right deck, you can ultimate him the turn he comes down
Since we're a Vehicles deck and all vehicles are artifacts, it makes sense to take advantage of artifact synergies, which I deliberately steered the deck into: we're running all the artifact mana cost discounts from Foundry Inspector to Semblance Anvil, drawing cards off Canoptek Spyder and Sanwell, Avenger Ace, and protecting our board with Leonin Abunas and Bronze Guardian
If you have enough energy to sacrifice your Aether heart, you can even take an extra turn and attack for lethal
MTG Wiki defines ramp as A card which accelerates your mana, giving you an additional, reusable mana source beyond the usual one land per turn
Once flipped, Invasion of Ravnica becomes Guildpact Paragon a 5/5 Artifact Creature that allows its controller to dig through the top six cards of their deck for a two-color card whenever they play a two-color card