#4: Bitterblossom For the mage who needs to keep grinding away at an opponent with enough removal to take down an army, Bitterblossom is the answer youre looking for
However, these issues do not expand to the game's setting, and the world of Gran Pulse is one of the most enjoyable parts in what is otherwise a heavily flawed game
Imagine a battalion mass pump
In particular, they had to get 70K points, which was no easy task, requiring a lot of in-person attendance at events and success during tournament matches, too
These decks manage to feel distinct from previous precon offerings, even though none of them are revolutionary
The fact that the deck has two commanders also ups the power level quite a bit because you essentially start the game with two extra cards in hand and fill two spots on your curve