He likes to +1 and basically Impulse for two cards instead of four
Going back to our creatures above, suppose the Etched Familiar attacks us
They provide very little protection and are more likely to get damaged or be lost during transit
At sorcery speed you can tap her for no mana to sac a dork and Reanimate a creature that costs up to one mana more
A lot of the cards in these combos we did talk about generally function well in artifact creature or +1/+1 counter-focused decks already, so you dont have to go too far out of the way to incorporate them
PS Platinum Secret Rare QCSE Quarter Century Secret Rare Fusion Destiny X SPELL Fusion Summon 1 Fusion Monster from your Extra Deck that mentions a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters