Currently, David is the Head Editor of the LCBC Library, where 1,000,000+ words have been published, in free guides, for over 1,000 items
Because of the explosion of interest weve received
Put another way, the Black White Rare version of Reshiram ex blends competitive strength with undeniable collector appeal
The legendary birds should be the ones won from the Pokedome
One thing that drives some to buy Secret Lair drops outside the amazing collaborations or fantastic reprints is the chance of obtaining a rare bonus card

Favorable Matchups Dino Rabbit Generic backrow is vulnerable to HEROs chainable removal, and Laggia can be Super Polyd without giving the opponent a chance to respond With no recovery plays, Dino Rabbit struggles to cleanly out a huge Fusion monster Agent HEROs reactive tools are perfect for breaking up the sequential pressure Agent decks rely on Each threat can be answered before it snowballs Karakuri Karakuri struggles to combo through efficient, chainable removal HEROs ability to stop the first or second piece usually ends the turn early Unfavorable Matchups Junk Doppel Their low-commitment monsters overload HEROs disruption, making it hard to trade efficiently Most of HEROs tools feel like overkill against their swarming playstyle Six Samurai Spell and Trap negates across Shi En, Beast and Barkion punishes HERO's overreliance on Spell cards Super Polymerization is the only out to these negate monsters Going first, HERO can disrupt the Six Samurai combos with chainable removal, so it's a matter of Chicken vs the Egg Variations HERO Beat (Little to no Bubbleman) Controlling variant that plays a low-to-the-ground beatdown gameplan Identified with Thunder King and Breaker Alive Hero (AHL + Bubbleman) A combo-heavy variant that can generate Xyz plays, with Shock Master neutralizing disruption-light monster-heavy decks Plays A Hero Lives, which can be a liability in the long run "Pure" Hero (Bubbleman Only) The current most popular build Runs multiple Bubbleman and Zephyros, and low monster counts Debris HERO Runs Debris Dragon and Snowman Eater for Level 7 Synchro plays Core HERO Beat 1 Stratos 3 Alius 3 Thunder King 0-3 Breaker 1 Honest 3 E Call 3 Spark 3 Miracle 1-3 Super Poly 1 ROTA 1 Future Fusion 2 Blast Alive HERO 1 Stratos 3 Alius 3 Bubbleman 0-1 Ocean 1 Zephyros 1 ROTA 1 Future Fusion 3 AHL 3 Spark 3 E Call 3 Righteous Justice 3 Miracle 2-3 Super Poly 2-3 Blast Pure HERO Sample Lists HERO lists are classified into three distinct types in the OCG: HERO Beat Alive Hero Pure Hero HERO Beat Alive HERO Pure HERO Topping Lists HERO Beat Skill Drain HERO Beat Alive HERO Gadget// Notable Differences from the TCG: Access to Number 16: Shock Master (OCG exclusive) Gadget is one of the safest decks in the format, built around steady card advantage, tight control, and a deceptively explosive 2-card combo game
