Win conditions include Link summoning Cosmic Slicer Zer'oll and Alien Shocktrooper M-Frame
SR Super Rare Red-Eyes Spirit X TRAP Target 1 "Red-Eyes" monster in your GY
Likewise, it could be that they have a spell/trap set in their spell/trap zone, so you can place a spell/trap in that same column on your side of the field, and now theres 2 cards in that column, letting you special summon a Mekk-Knight to it On top of being able to get out strong monsters this way multiple times per turn, they have multiple effects, some of which let you move the cards on the field so that you can summon to the same zone (because the columns had 2 or more cards in them) multiple times by letting you move the card you just summoned out of the way and put a new one there
There are just too many ways this turns into card disadvantage
As a fan of both franchises personally, I am very excited to see the reception for the set release
Skip to main content SIGN IN Judgment: Burning Wish Edition: Judgment Type: Sorcery Cast: Rarity: R Collector #: 083 You may reveal a sorcery card you own from outside the game and put it into your hand