Its all about lining up a Pokmon's entire journey, from its humble Basic form to its powerhouse final stage
Hermit Druid Hermit Druid is a fundamentally unfair card that enables many combos
You can get similar one hit mill effects on much cheaper cards and not being able to rely on Jace's 2nd hit while at the same time needing to ensure you have around 4 big hits in your deck total, you might as well just run the cheaper cards
White gives you some good creatures to exert but pushes you mostly in a sort of token generation strategy: The Bell-Ringer plays nicely with all other colours
Force of Will + Force of Negation Force of Will has been a mainstay and near-mandatory addition to Eternal formats where unfair Magic lurks around every corner
While its slightly less explosive than Azusa, Dryad is not legendary, survives Lightning Bolt, and enables Valakut, the Molten Pinnacle without Scapeshift