Gaining Hexproof is also super-relevant, as it turns off direct damage effects, discard effects, and a lot of graveyard hate all in one swoop
If the enchanted player somehow has more than two main phases in a turn, each main phase other than the first one is a postcombat main phase, and Shadow of the Second Sun's ability triggers at the beginning of each of them
Devouring three creatures will produce nine counters, and so on. It doesnt help that Devour is a niche mechanic appearing only on a handful of cards from way back in Shards block and with spotty support in supplemental sets since
Although they arent pirates, they certainly tie-in with the seafaring theme of the set, and show that the Azurite Sea isnt just about piratry its about great adventures on the wide open seas
In general, this deck doesnt need to win the game as soon as possible - you can and will win long games, even against control decks
This card, for example, does not have an accented "", meaning it is fake