This will be a negative for decks with payoffs that specifically want you to draw cards, but on the other hand your foes won't be able to target your draws
Mosswood Dreadknight will be a dreadful pain in the ass for your opponents, swinging for damage or providing an effective blocker, and then giving you card advantage again and again, until it gets exiled
For each of them, put a number of +1/+1 counters on it equal to the number of colors it is
The better part of Kaust comes from their tap ability, which lets you take an attacking face-down creature and turn it face up without having to pay any extra costs
Instant Protection (CTRL to add secondary) Ramp-ish Vexing Puzzlebox Whenever you roll one or more dice, put a number of charge counters on this artifact equal to the result
Counter Burn when it asserted itself as a tier 1 deck in Zendikar block 23 Spells Lightening Bolt Burst Lightening Ancestral Visions Force Spike Incinerate Fire / Ice Isochron Scepter Memory Lapse Counterspell Arcane Denial Lat-Nam's Legacy Into the Roil Sea Gate Oracle Volcanic Fallout Time Twister Solemn Simulacrum Cryptic Command Jace, the Mind Sculptor Fact or Fiction Force of Will Treachery Inferno Titan Rolling Earthquake 17 Lands Volcanic Island Steam Vents Scalding Tarn Shivan Reef Cascade Bluffs Faerie Conclave 4 Mountains 7 Islands The popularity and strength of the deck meant that people started to experiment with the build