You can expert merfolk galore, but also some more unusual fantasy races like puffer fish people, penguin people, crab men, walrus women, and something that I would swear was an underwater sliver, if it didn't have the wrong number of limbs
If you do find your Abundant Growth, you will only be able to play it turn one if your opening hand has one of the following: - A Command Tower - A Forest, 3/39 lands in your deck are forests - An Exotic Orchard and hope the mono green player ahead of you in turn rotation didnt keep a colorless land - A Murmuring Bosk - which will only enter untapped if you also have your one treefolk card in your deck in your opening hand (Faeburrow Elder)
Yet here he is Monkey D
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Strategy: A well-rounded, dual-leader build that shares cards with the current OP-16 card pool, so upgrade pieces you pick up for it stay relevant to whatever OP-16 deck you build next
[1] Players can freely navigate around the world map unless restricted by obstacles such as bodies of water or mountain ranges