If Ive missed an entire archetype, well, whoops
For aggressive and tempo decks: Prioritize lands that enter untapped consistently ( Fetch Lands, Fast Lands, Pain Lands ) Avoid tapped entries that slow down early pressure Accept minor life loss as a reasonable trade-off for speed For control and value-oriented decks: Tapped entries matter less when casting expensive spells turn 4+ Extra utility like scry, cycling, or card draw provides long-term value Lands like Temples, Slow Lands, and Cycling Duals become viable options Budget Considerations Without Sacrificing Performance The best dual lands in MTG span an enormous price range, but strong mana bases exist at every budget level
The creature keeps any supertypes (such as legendary) it has but loses any other card types it has (such as artifact)
It's both card draw and mana ramp, but it also gives a +1/+1 token to every creature, which can pair well with Doubling Season
Big red wraths also get the job done
you don't want to start casting those big dudes on turn eight or you'll be hopelessly behind