This deck was phenomenally efficient at spamming the board with low-level monsters to use as Link or XYZ material and using those monsters to set up Trap cards to use during the opponent's turn
Special Summon 1 Level 6 or lower non-Effect Fusion Monster from your Extra Deck, but it cannot attack, also destroy it during the End Phase
His strategic value comes from his Fortune Hunter ability, which lets you search for the top four cards of your deck for an item upon play, combined with Put it to Good Use, which allows him to be played for zero ink by exerting four existing items
Zone-change replacement abilities that care about the new color (like "[color] permanents enter tapped") won't work because those effects are applied as the card is entering its new zone
We selected this card as our number one pick because analysis of the Team Up era confirms its the rarest pull from a notoriously low-print-run expansion
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