What do they all have in common
It can either take out a big threat or deliver the finishing blow later on
I tried out different numbers and amounts of life loss, but the Sleeper Agent problem was quite real here: it was hard to get this at a rate where it was fun while encouraging you to keep it or give it away in different games
Its up to the Illumineers to stop Jafar, whos now powered up with the Hexwell Crown
Flynn Rider, Charming Rogue Catch your opponents in a tangle Rapunzels Tangled companion lives up to his roguish nature on Flynn Rider, Charming Rogue, an emerald Lorcana card that can be a headache to find yourself against - and a gift to have in your hand
The result of this interaction was previously unintuitive to many players: since that Saga had no chapter abilities, the game defined the "greatest number among its chapter abilities" as zero, and no matter how many lore counters that Saga had on it, it would be sacrificed as a state-based action once it wasn't the source of a chapter ability on the stack (usually right away)