These kinds of effects can really add up, especially if you have a few of them out at once
For example, the commander, Isperia, Supreme Judge, may allow you to draw lots of cards if an opponent goes full send at you in combat, but there aren't a lot of ways in the deck to prevent the damage to give yourself time to play those cards
TAG 2023/11/22 17:34 2023/11/22 17:34 2023/10/03 15:01 2023/10/03 15:01 asd 2024/04/10 8:15 2024/04/10 8:15 2014/09/30 19:00 limit due to infinite loop
How much does telling your opponent what your future plans are affect the gameplay
But I would argue this is more of a deckbuilding concern: so long as your deck plays enough creatures to reliably have more than one in play, this is less of a concern
Im not really vibing with it