Problem #3 Enchantment Removal Lets run through all the ways that 1994 Magic had to deal with enchantments
Of course, the more straightforward way to build The Mimeoplasm is to load your deck up with a combination of giant creatures and value creatures with great ETBs, so you can craft your own monstrous value beater that's just oozing with flavor
Silverquill The ultra-competitive and elite college of Silverquill traces its roots back to the famous Orzhov-colored Elder Dragon, Shadrix Silverquill
In particular, were looking at his second ability, which can draw many (or few) cards, depending on how big your creatures are
Its a classic no good options punisher effect, and one that can often win games on the spot
Surreal Space can be found in both Play and Collector boosters