At the end of the Battle Phase, if your monster that mentions "Adventurer Token" battled: You can Set 1 Trap that mentions "Adventurer Token" directly from your Deck
Ace Spec cards are special, as you can only have one such card in your deck
Its exile ability also rewards sacrifice or board wipe-heavy builds, pairing well with cards like Krark-Clan Ironworks or Faith's Reward to rebuild after a reset and swing the game back in your favor
I would say 10 slots for acceleration is maybe too much for this deck, so I would consider removing the only two conditional ramps: Out Both creatures are good alternatives for white decks that suffer from lack of accelerators, but this precon is well stocked with a fair amount of the best mana stones you can have in a Commander deck (disregarding the most expensive artifacts)
I prefer the constant and non conditional damage from Spellshock and Rug of Smothering
The loss of Dockside Extortionist does mean that it lost its best target of all time, though