It starts off at 3/3, but it gets a +1/+1 counter for every instant and sorcery it exiles with delve and every instant and sorcery that leaves your graveyard while it's in play
Barring something representing the sun and the moon, there really isn't any way for design to directly represent it
Disney characters like Elsa, Jafar, and even a transformed Winnie the Pooh thrive by harnessing powers that are beyond imagination.
In my experience with this format, the potent combo cards are usually one of three things: an enchantment, a creature, or a sorcery
Right away that seems strong: Picking up one of the 3- or 4-mana job select cards gives you some great board presence for just playing one card
Quilled Greatwurm Quilled Greatwurm is your big, stupid, 6-mana mythic that does stuff, which people are often quick to dismiss because it doesnt have protection or haste or a good ETB