And while this appeared a lot in vision design, it especially came up after Ethan handed the set off to Corey Bowen for the set design process with one big innovation
It has trample, haste, and "At the beginning of the end step, sacrifice this token." At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager
The 150 HP gives you enough time to power up this attack, allowing for a battle-ending blow
Its activated ability needs strong color fixing to use, and itll always feel suboptimal to me to pay for a card with a mana cost
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Your opponents also cant activate abilities that target your hexproof creature