Cards like Force of Will, Fierce Guardianship, Pact of Negation, and Force of Negation let you stop game-winning plays while tapped out, which is perfect for protecting your own combo turn or stopping someone else's
The planeswalkers felt like preprogrammed robots that did what they were instructed to do even if it didn't make any sense given the nature of what was happening in the game
Road / Ruin Three mana is above the going rate for a Rampant Growth effect, but what if I told you it spotted you a removal spell later down the line
The latter is something to be a lot less worried about in 2025: there are so many answers to artifacts in decks that, even if you're under a board lock, can get you out of it
Types of Gifts Gift mechanics involve different types of rewards depending on the card
Mad Auntie I know, maybe not a mom, but Mad Auntie can be confusing for goblins (check out the Wort entries in multicolor below)