Even outside of triggering our payoffs, having a bunch of card draw is pretty powerful, letting us dig through our deck for removal and threats and making it super hard to flood out since, if we happen to draw too many lands, we can always discard them to Thirst for Discovery or Tainted Indulgence
2025-10-02 Training Grounds reduces the generic mana in waterbend costs for activated abilities
If you need a paragraph break, you probably need a redesign too
Demons are often big creatures with high power, so being able to use them to blast an opponent's creature off the board or even go straight for their face gives you a way to either force the life loss that Abaddon so desperately wants, or simply bring everyone else down to your life total
Doubling Season is excellent in token-themed EDH decks
But R&D seems aware that some portion of the playerbase likes getting a bargain deal on mana costs, and they haven't simply stopped printing cards that cheat on mana