Skills a strong commander should have: they should be cost efficient / cheap and/or easy to cast they should have good stats for their costs they should have as many good effects as possible they shouldn't have any ot to many downsides they should have a high/good coloridentidy they can break parity in some kind of way they have inpact as soon as they enter the board (either they have haste, or a good ETB- or static-Effect or they have triggered ability) Commanders from Tier 0 to Tier 4 are commander who can be easily broken with specific cards
The Troupe had been performing the play "I Want to Be Your Canary" as a ruse to steal away the princess, Garnet
Damage dealt by a creature with toxic grants the same number of counters regardless of how much damage is dealt
A flashback deck like this that wants to cast and recast spells is going to lean into using mana, so don't sleep on Kykar's third ability
That being said, Rise of the Floodborn is a stellar set and getting the booster box was definitly the right way to go for someone like me who wants to experiment with a lot of different cards in multiple decks, while also granting me the chance to pull some very rare, very cool cards
For each creature card exiled this way, create a 1/1 colorless Spirit creature token