You see, it has you untapping all of your Creatures that attacked this turn, then giving you an extra Combat Phase after the current Main Phase, and then gives you another Main Phase after that
These are natural extensions of the original flavor, as all three are rooted in the idea of chaotic energy resulting from tampering with forces beyond mortal understanding, and I love seeing how this idea has evolved
This alternate art depicts a wise-looking owl staring at the player with the card's text on a gravestone beneath it, illustrated by Jeff Soto
The low mana cost makes it an effective target for a Whir of Invention to catch opponents by surprise and stop them from making explosive graveyard plays
Nissa, Worldwaker was an anti-control threat that seemed great in theory against U/B decks with Perilous Vaults and Ugins
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