Aether Syphon Baxter, Fly in the Ointment Burlfist Oak Chasm Skulker Clinquant Skymage Diviner's Wand Dream Trawler Hoofprints of the Stag Horizon Chimera Human Torch, Johnny Storm Iron Man, Armored Avenger Jace's Erasure Jace's Projection Kianne, Corrupted Memory Lorescale Coatl Lyla, Holographic Assistant Moonring Mirror Nadir Kraken Niv-Mizzet, Parun Niv-Mizzet, the Firemind Ominous Seas Oneirophage Psychic Corrosion Psychic Network Psychosis Crawler Queza, Augur of Agonies Ravenhill Flock Shabraz, the Skyshark Shang-Chi and the Ten Rings Sheoldred, the Apocalypse Sliv-Mizzet, Hivemind (playtest) Sphinx's Tutelage Stark's Ingenuity Starscream, Power Hungry Starving Revenant Teferi's Talent Teferi's Tutelage Teferi, Hero of Dominaria Teferi, Temporal Pilgrim Temmet, Naktamun's Will The Astonishing Ant-Man The Locust God The Watcher in the Water Tolarian Kraken Toothy, Imaginary Friend Vodalian Wave-Knight Wizard Class

At the time of the cards original release, effect monsters were a present fixture, but their negation wouldnt cost you the game provided you had a powerful beatdown Normal monster like Summoned Skull to win the day
Once per turn, players can also force their opponents to either destroy or discard a monster
There is a chart to explain the correct number of BYES, along with information on the modifiers
Whether or not this card should see play would depend on the specific synergies and strategies of the deck in question
That card looks like a 7 or 6 on a bad day by PSA standards