If you want to really maximize your value, you can also invest in some self-bounce/blink cards to get rid of the finality counter problem
Similarly to Blood Moon, which is not at its strongest in Modern right now, the time might just not be right for Esper Sentinel and maybe in a different Metagame he ends up at the Top of our list
Creepy Doll (ISD) Creepy Doll is our last creature, and its as eerie as it is effective
And why is this card so cheap to purchase from dealers
The placement of these tri-lands at the top of the list might seem odd, but at the very least, theyre almost assuredly going to be the most-played cards from SPM alongside Multiversal Passage
If you gain control of another player's creature until end of turn and exert it, and then that player regains control of it, it will untap during that player's untap step