The most common keyword on great team pump effects is trample, combining both the pump and evasion effect into one, but if you already have evasion through cards like Wonder, Archetype of Aggression, or Jasmine Boreal of the Seven pump spells that go bigger but lack built-in evasion might be something to look into
Also, you can't use it unless you have a Venom-related card on the field, and the Venom counter itself has limited uses, so it's surprisingly difficult to use it in limited situations
- Card ID: 166/172
It deals damage to any target equal to the amount of energy gained
This legendary artifact lets you play the top card from your deck anytime you like, while swapping their mana costs out for an equivalent life lost exchange
Its easy to overlook, but really helpful in competitive play