You move up to Bracket 3 if you include late-game two card combos or up to three game changers (any more and you're a 4+)
Being a mono blue list enchantments are difficult for us to deal with permanently

Aboleth Spawn Abstruse Archaic Adric, Mathematical Genius Ancient Greenwarden Annie Joins Up Annie Joins Up Bifur, Melodic Rider Brokers Confluence Chief of the Wilds Clara Oswald Cloud, Midgar Mercenary Consign to Memory Defabricate Delney, Streetwise Lookout Deny the Witch Detect Intrusion Disallow Drivnod, Carnage Dominus Echo, Perceptive Prodigy Echoes of Eternity Elesh Norn, Mother of Machines Emerald Dragon Emerald Dragon Ertai Resurrected Felix Five-Boots Firebender Ascension Gandalf the White Gogo, Master of Mimicry Green Slime Harmonic Prodigy Isshin, Two Heavens as One Isshin, Two Heavens as One Katara, the Fearless Kirol, Attentive First-Year Krang, the All-Powerful Lithoform Engine Louisoix's Sacrifice Mirror Room // Fractured Realm Mirror Room // Fractured Realm Mister Fantastic Naban, Dean of Iteration Nimble Obstructionist Overcharged Amalgam Panharmonicon Panoptic Projektor Peter Parker's Camera Phenomena Recorder Repudiate // Replicate Repudiate // Replicate Return the Favor Roaming Throne Roaming Throne Sanctum of All Scientist Supreme of A.I.M

While this isnt the case for every creature with Infect, they often require buffs to get going
The win conditions have been decent, but nothing compared to what they have had in the past
Sauron allows you to grow massive orc armies, draw a bunch of cards, and play all sorts of graveyard shenanigans, be it flashback, reanimator or wheels synergies