Which one should he destroy first

Monsters Shadow Vampire Vampire Baby Vampire Dragon Vampire Duke Vampire Familiar Vampire Fraulein Vampire Genesis Vampire Ghost Vampire Grace Vampire Grimson Vampire Lady Vampire Lord Vampire Red Baron Vampire Retainer Vampire Scarlet Scourge Vampire Sorcerer Vampire Vamp Vampire Voivode Vampire's Curse Dark Armed Dragon Endless Decay Goblin Zombie Gozuki Isolde, Belle of the Underworld Mezuki Pyramid Turtle Samurai Skull Skull Conductor Tristan, Knight of the Underworld Zombie Master Extra Deck Spells & Traps Vampire's Desire Vampire Kingdom Vampire's Domain Action Magic - Double Banking Allure of Darkness Book of Life Burial from a Different Dimension Dragon's Mirror Everliving Underworld Cannon Foolish Burial Ghost Fusion Overpowering Eye Recurring Nightmare The Monarchs Stormforth Transmodify Zombie World From Deck recipe PDF version (August 2013)[] Weaknesses[] While "Vampires" are fairly powerful in controlling your opponent's Deck, they can be devastated by their own effects too

A creature in one sector can block an attacking creature in another sector
Kewl Tune Track Maker X LIGHT Level 4 [ MachineSynchroTunerEffect ] ATK 0 DEF 2500 1 "Kewl Tune" Tuner + 1+ Tuners If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials
After Joker 2.0 was sealed in a game, Banette stayed with the Joker and even helped him out with his insane Mightyena problem by putting him to sleep when he acted out
I could see some enlist creatures making a splash in Zilortha, Strength Incarnate or Goreclaw, Terror of Qal Sisma decks