Then there's Calhoun Marine Sergeant, who has a kamikaze ability that gains her 2 lore when she takes another character down
That adds some insurance policy to your more aggressive plays as those looking to swing with characters will need to get past Baloo, Von Bruinwald XIII first, and those looking to sweep the board with big and dangerous songs like Grab Your Swords and Be Prepared will risk pushing the game in your favour, or even handing you the win
There are a couple of decent questers with high Willpower and high lore value in this deck, like Robin Hood, Daydreamer and Starkey, Devious Pirate, but more often than not you'll get more value out of steadily questing with an unanswered Don Karnage than you will with an intimidating late game bomb
The Elvis vibes are strong here as Stitch puts on a show on this card awarded to players who won store championships
Brawl 130/204 Vitalisphere 134/204 Training Grounds Impossible Pillar 136/204 Beast Wounded 103/204 Beast could easily work its way into Amber/Ruby decks, with plenty of damage for Rapunzel to heal for cards, and very useful stats otherwise
But, of course, thats not where her power stops