I wanted to ramp using enchantments instead of the usual land or artifact ramp, so I went with Sanctum Weaver, Faeburrow Elder, and Moldering Gym // Weight Room, just to name a few
This commander is super interesting, and the typal grouping he encourages will make for some interesting deckbuilding
and with its second clause spitting out tons of tokens, it is one of a very few big Standard Beatdown Zombies to scale up to Commander playability
His equipment mirrors the Materia and weapon upgrading system of the game while still playing inside MTG rules, and the bonus he gets from allied creatures' equipment reflects the importance of keeping your party well-stocked and ready for battle as well
A subpar card for what otherwise would have been one of the most loved planes of all time
They all have their place, but the +1/+1 counters are where the deck shines