Lets move right ahead to trying to take advantage of our graveyard in a more proactive fashion: Creatures (36) 4 Llanowar Elves 4 Merfolk Branchwalker 2 Ghalta, Primal Hunger 4 Steel Leaf Champion 4 Stitcher's Supplier 4 Nullhide Ferox 4 Glowspore Shaman 4 Charnel Troll 4 Pelt Collector 2 Plaguecrafter Lands (24) Sideboard Running 36 creatures and 24 lands isnt often right, but Charnel Troll is a huge payoff for hitting a lot of creatures with Stitchers Supplier, Glowspore Shaman, and Merfolk Branchwalker
It's also possible to build a Zinnia Commander deck to maximize enter effects, and here's a few cards to help begin that process: Panharmonicon - this four-mana artifact has a static ability that says if a creature or artifact entering would trigger an ability of a permanent controlled by the player, that triggers twice instead
It's really strong on your foe's upkeep after untapping, before drawing, on the only land of a certain color to lock them out of that color this turn, while drawing you a card
Question #20: There are twenty five-color cards currently existing in Magic
To ramp, use a card like Kodama of the West Tree
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