FromTheShire: Absolute worst case it's redundancy which is never a bad thing to have, but counters decks can easily be doing things on each turn to somewhat break the restriction and this has the upside of counting any permanents, not just creatures
Also, Golgari not only has plenty of other good removal spells but is also a guild thats based around putting as many creatures as you can into the deck
Recoil Obviously Cryptic Command comes in top, it is the most powerful and playable card on the list by a good chunk and likely would remain so even if you always had to chose bounce as one of the options
The Zendikar fetchlands are continuing to surge, joined once again by Wrenn and Six
Booster packs will also be sold with twelve cards, including rare, super rare, and legendary rarities.
I cant wait to see more of this set and perhaps a Mistress of Evil that is behind the villainous magic that drives this vile vine