Unfortunately, I didnt realise that unlike Force of Will, you cannot cast it via the alternative cost on your turn, so I decided to draw for my turn first to see which card I wanted to pitch to the Force, only to then try to cast it and have my opponent point it out to me and call a judge
The fifth chapter "Ultimate End" buffs your entire team and gives them all indestructible counters
There are so many ways you can go about this card
Marath, Will of the Wild There seems to be something alluring about avoiding taxes (if you ask a bunch of folks in federal prison), and Marath, Will of the Wild gives you that feeling in MTG form
Plus, it's worth mentioning that Sagas are not may abilities, and while most of the abilities are positive, planning ahead two or three turns is going to be important if you're playing Sagas in your deck
Aragorn's white ability makes 1/1 white Human Soldier tokens, his blue ability will scry 2 to smooth out the player's draws, his red ability deals 3 damage to an opponent, and his green ability gives a creature +4/+4 until the end of turn