Ive personally bought and tested all the options youll find, discussed with many fellow gamers, and Ill give a quick ranked and organized listing so you can find exactly what you need
Removal Removal is critical in multiplayer Commander, and this deck balances efficiency with flavor
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By the way, unlike the existing CNo, there is no need to use RUM separately because there is no need to keep the material before the rank up
There are also other downsides, for example drawing two Gemstone Caverns as your only lands, finding it after you kept one lander with Otherworldly Gaze, etc
The system is always perfect, and if you put it out, you won't lose, but it doesn't seem to be perfect