But then you can activate it for four mana to proliferate, so after your opponents' defenses have been set up and you cannot attack further you can do that a few times to finish them off
Whenever equipped creature deals combat damage, roll a d12
If your deck doesn't need to ramp, why run this one random ramp spell
Then, players can cast a big spell to either finish their opponents or prepare for a finisher, which can be done with Magic: The Gathering decks that run extra turn cards, as they too would gain storm from Storm's ability, granting several additional turns to the user with a single cast
You might really benefit from them if youre taking a slower or more fragile strategy, like combat or Voltron, and they might enhance your games if you find your meta has gotten a little too fast
Youve got yourself three dead Forests and a 3/3 creature