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Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player
There aren't actually a ton of sacrifice outlets, with Ahriman and Phantom Train being the two cards you're likely to see in your pool
I think this is certainly the strongest of the cycle, especially for Commander
Then two mana will do that and gain three life, and five mana will do that for all of your stuff and then gain a massive six life too
Urtet, Remnant of Memnarch (Commander) - Myr Urtet, Remnant of Memnarch Rank #89 2,489decks Jun 5, 2026 Five Problems with Five-Color Typal Commanders Jro looks at why five-color typal commanders so often feel hollow in Commander games, giving us a breakdown of five recurring design issues