Going turn one scry land is one of the best openers in cube these days, short of a Goblin Guide level one drop, it is what you want to be doing
Hold that three blue up to threaten an opponent during their turn, forcing them to cast something nonthreatening so they dont lose it to your counter, and then draw two cards at the end of their turn anyway
It pairs nicely with delve cards like Dig Through Time to control what you exile
Whenever Eluge enters or attacks, put a flood counter on target land
This article has the purpose of making it all easier by sharing some common knowledge along with some personal opinion/experience of the author
While this might be a case of the Pokemon's limited exposure thanks to being locked behind DLC, it's going to take some time and likely an exceptionally strong, playable card for it to appeal to a wider TCG audience