These are the splashy and interesting cards, and the ones that often excite new players the most
And if you want to play with a house rule that the Graaz player get perks if they shout Im the juggernaut! when they enter combat, hey, go nuts
How best to round out the three-spot is a little tricky
Triggering on your end step is also great, as you can play and trigger it straight away, without giving your opponents much of a chance to take it out
Equipment and fortifications can be attached to other permanents you control and have abilities that allow you to attach them, some even create a creature so you get a token to carry the tool
The Charizard seen here still has his four energy Firespin attack, but rather than the Energy Burn ability which lets you treat all energy as fire, he instead has a less powerful move that uses four energy of any type