Not too shabby, but that's a lot of breaks - it's legendary, needs to be attacking, but it will work on stuff like Syr Konrad and such
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With Dark Gengar's Pull In attack, it deals 30 damage and puts the foe Asleep, though they can also choose to drag a Pokemon from the Bench and do the same to them instead
Like the effects found on effect monster cards, spell cards have different types: Continuous - Active while they're face-up on the field Normal - Single-use cards that go to the graveyard after they resolve Ritual - Used for Ritual summons Equip - Give face-up monsters an additional effect Field - Stay active in the field zone (only one can be active at a time) Quick-play - Can be activated during any phase of your turn, and can be played in an opponent's turn if you 'set' them face-down on your turn first Trap cards Trap cards also trigger unique effects, but you can activate them during your opponent's turn
Im not saying it won't be used as it has a very powerful effect, but it is the most narrow
These particular cards are the ones you should be crafting first, as they'll have a long-term meta impact