Mythic rares drop a bit more frequently this time around, but aside from that, you're getting what you're used to: 10 commons, 3 uncommons, 1 rare or mythic rare, 1 full-art basic land, and 1 token/ad card
Stax excels in places like cEDH where players have the expectation of trying to win as efficiently as possible and won't get as salty when you actively stop them from playing
Land combat damage with the lizard detective so it dies, and you create a ClueFood token
After playing this deck for around 50 games, Ive noticed that it can be a little inconsistent, but it usually finds a way to stay relevant in the game
2000 Pokmon Team Rocket 1st Edition Zubat 70/82 CGC 9 Mint
My trigger would be on the stack before their Bane of Progress trigger could resolve, so would I then put the counters on the Bane of Progress