In Limited, this card is game-ending with a massive in-hand win rate because it rewards you for sticking to your tribal lane
I agree that playing into his second ability feels like trying to do too much and not quite getting there
Pact Weapon is a strong effect in the right deck, and particularly interesting in combination with Celestial Kirin
This five-mana red and white planeswalker comes in with four loyalty, can create 3/2 spirit tokens, allows you to Discover with a value of four - which means you can cast the next nonland card in your library with a mana value of four or less for free - and lets you exile cards from your graveyard to gain mana, then cast those cards if you want to
(When this equipment enters create a colorless 1/1 Hero creature token and attach this to it.) Equipped creature gets +3/+2 and is a Warrior in addition to it's other types
Zimone, Paradox Sculptor Another version of everyone's favorite Simic math prodigy