Interestingly, MTGs early dual land cards are much more powerful when compared to later cards released (when usually the opposite happens)
The only reason it is so low is that you do need equipment to get, if you just have the one you can draw draw it and wipe the value off this card
A modern skeleton looks like: Threats (1214): Bitterblossom 4, Spellstutter Sprite 4, Mistbind Clique 3, Brazen Borrower 3 Disruption (1012): Thoughtseize, Inquisition of Kozilek, Fatal Push, plus 46 counterspells Card advantage: a couple of Vendilion Clique or a planeswalker like Jace Lands (22): Dimir duals + Faerie Conclave + a Mutavault It rewards tight, instant-speed play exactly the skill faeries are famous for
At that time, if at least one opponent controls more lands than you, you'll create a Treasure token
Land Color tag templates(None) Lotus Field Hexproof This land enters tapped
Dont sleep on this card