Final Considerations The deck isn't overly expensive to build
Tarkir is a plane currently inhabited by 5 great clans controlling different territories, as seen in their card art
Geier Reach Sanitarium Geier Reach Sanitarium has a lot of uses
This misdreavous suffers from some whitening and scratches

theNeroTurtle on test 6 months ago hello theNeroTurtle on test 6 months ago Decree of Silence Nine Lives Rest in Peace Solemnity Web of Inertia An Offer You Can't Refuse Counterspell Cyclonic Rift Dovin's Veto Fierce Guardianship Force of Negation Force of Will Mana Drain Oblation Pact of Negation Path to Exile Swords to Plowshares Lightning Greaves Swiftfoot Boots Boromir, Warden of the Tower Giver of Runes Grand Arbiter Augustin IV Mother of Runes Pippin, Guard of the Citadel Selfless Savior Skrelv, Defector Mite Vexilus Praetor Academy Ruins Adarkar Wastes Ancient Tomb Command Tower Deserted Beach Flooded Strand Floodfarm Verge Gemstone Caverns Glacial Fortress Hall of Heliod's Generosity Hallowed Fountain Island Kor Haven Mana Confluence Maze of Ith Meteor Crater Mystic Gate Nimbus Maze Plains Prahv, Spires of Order Reflecting Pool Rogue's Passage Sea of Clouds Tundra Dovin, Grand Arbiter Land Tax Rhystic Study Smothering Tithe Tithe Arcane Signet Chrome Mox Grim Monolith Mana Vault Mox Amber Mox Diamond Mox Opal Sol Ring Augur il-Vec Hunted Phantasm Infiltrator il-Kor Invisible Stalker Latch Seeker Looter il-Kor Soltari Champion Soltari Crusader Soltari Foot Soldier Soltari Lancer Soltari Monk Soltari Priest Soltari Trooper Soltari Visionary Spirit en-Dal Thalakos Deceiver Thalakos Dreamsower Thalakos Mistfolk Thalakos Scout Thalakos Seer Thalakos Sentry Zealot il-Vec Academy Rector Enlightened Tutor Idyllic Tutor Intuition Mystical Tutor theNeroTurtle on 6 months ago Decree of Silence Nine Lives Rest in Peace Solemnity Web of Inertia An Offer You Can't Refuse Counterspell Cyclonic Rift Dovin's Veto Fierce Guardianship Force of Negation Force of Will Mana Drain Oblation Pact of Negation Path to Exile Swords to Plowshares Lightning Greaves Swiftfoot Boots Boromir, Warden of the Tower Giver of Runes Grand Arbiter Augustin IV Mother of Runes Pippin, Guard of the Citadel Selfless Savior Skrelv, Defector Mite Vexilus Praetor Academy Ruins Adarkar Wastes Ancient Tomb Command Tower Deserted Beach Flooded Strand Floodfarm Verge Gemstone Caverns Glacial Fortress Hall of Heliod's Generosity Hallowed Fountain Island Kor Haven Mana Confluence Maze of Ith Meteor Crater Mystic Gate Nimbus Maze Plains Prahv, Spires of Order Reflecting Pool Rogue's Passage Sea of Clouds Tundra Dovin, Grand Arbiter Land Tax Rhystic Study Smothering Tithe Tithe Arcane Signet Chrome Mox Grim Monolith Mana Vault Mox Amber Mox Diamond Mox Opal Sol Ring Augur il-Vec Hunted Phantasm Infiltrator il-Kor Invisible Stalker Latch Seeker Looter il-Kor Soltari Champion Soltari Crusader Soltari Foot Soldier Soltari Lancer Soltari Monk Soltari Priest Soltari Trooper Soltari Visionary Spirit en-Dal Thalakos Deceiver Thalakos Dreamsower Thalakos Mistfolk Thalakos Scout Thalakos Seer Thalakos Sentry Zealot il-Vec Academy Rector Enlightened Tutor Idyllic Tutor Intuition Mystical Tutor FadingReality on 1 year ago Extra Land Options KayneMarco on Heroes of Redwall Abbey 1 year ago Is there a particular reason youre not running Maze of Ith compared to Kor Haven

Reign of Jafar Jafar has taken over Archazias Island, almost as soon as we were introduced to it