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This is useful in games where cards that might not be helpful against an opponent's deck can be removed for anything more efficient, giving you flexibility
Narode thinks theyre a cool new mechanic because they encourage players to evolve into powerful Pokemon instead of just using EXs, but this first wave of Breaks didnt offer anything immediately playable in the competitive scene
In the old days I sometimes used the approach of Cavern of Souls plus Sigarda, Host of Herons, since she couldnt easily be countered, killed, or blocked
Evoke was used on creatures with abilities that triggered when they entered or left the battlefield
Im going to include a ton of cards that let you sacrifice creatures for profit, along with lots of creatures that are easy to sacrifice, to churn through the deck and slowly fill up the graveyard so that by the time you cast Izoni, youll get a big dose of sacrificial fodder, or perhaps a swarm to take down opponents life totals