if they cant do either, they must discard a card
With each deck tackling a different faction and era in the Fallout universe, they all have their strengths and weaknesses to keep in mind
Pretty good deal for six mana, especially if you can leverage the counter you get with Act 2
Decks draw extra cards so they can actually do something, and when a deck is built around extra draw with Wizards, players must ask: "What's the win condition?" There are a few answers to try, including intentional self-decking or "you win the game" effects
The Pathlighter causes your creatures to only be blocked by legendary creatures
Its the perfect choice for those looking to maximize their chances of pulling sought-after cards, whether for competitive play or to enhance a personal collection