Upon entering the Battle Cafe, we meet Betamon, who can teach us how to play cards
The card never receives enough energy to wake up, so there is nothing to intercept, nothing to relay, and nothing to log
None of its effects compensate for its mana value, it is very conditional and the fact that its last ability only targets creatures means that it also doesn't work to do a pseudo-Storm the next turn
Magneton from Genetic Apex has the incredible Volt Charge ability, which allows it to generate one Electric Energy per turn regardless of the Energy type and availability in the Energy Zone
Then the splashable one will also gain you 7 life in case you tap out to save you
Now, if they just dropped a land and put more value in the mana base, these would be even better products mainly because it doesnt cost Wizards any more to print a 100 staple over a basic land