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Today, I thought itd be cool to take a look at my choices for Top 10 Cards from Oath of the Gatewatch
It does its job picking off blockers, and if you manage to defeat the five-defense Battle, you are rewarded with a large Flying Dragon that deals damage whenever it attacks
And a whole bunch of factors - not just the cost of our Commander - will affect how much ramp we need
It's great in sacrifice decks that want a cheap creature to sacrifice and recur over and over, but midrange decks can also use it as a sticky threat that scales well into the late game thanks to kicker
Youll rarely want to play this for simple value but instead as an enabler for something like an elves deck that will generate massive amounts of mana and small creatures